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5 Hours of Live 1 on 1 Mentorship

10 Hours of Live 1 on 1 Mentorship

VR World and Advanced Unity Development

$ 899 USD

Intermediate

Level Course

Pay in InstallmentsJoin google classroom

This is the second course in our VR app development pipeline.

In this 9 week live course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and Git and GitHub for version control. By the end of the course, students will have built 7 distinct VR worlds that they can add to their portfolio and will be prepared for the next course in the VR app development pipeline.

Course Prerequisite: This course assumes Introduction to Unity and C# Programming experience or equivalent.

Next Course:

VR Application Development with Unity

Universe is dedicated to creating an inclusive learning environment. Please contact us for scholarship options if you have any financial concerns or use this form to submit your information.

Instructor

Mark Jeffcock

VR and photogrammetry developer

Dates

TBD

9 Weeks

Meetings Sunday’s from 2-3:30pm EST.

Price

$899 all included.

If you can't keep pace with the run for any reason you can always go at your own pace and take any future runs of the course for free.


Prerequisite

Introduction to Unity or equivalent foundational Unity experience.


Overview

We will be going through Unity animation, source control using GitHub, importing 3d models, lighting, Blender decimation, and AltspaceVR world creation. This is an excellent course for those wanting to build their Unity skills in preparation for VR app development and create their own VR worlds.


We also include optional material such as a guide on selecting a desktop or laptop specifically for VR development and full tutorial series on how to build with AltspaceVR's Mixed Reality Extension(MRE) SDK, use AltspaceVR's multimedia player, and run AltspaceVR events.


Time Commitment

6-8 hours per week.


Outcome

Students will be able to build VR worlds using Unity. They will understand how to use use source control for their projects, use the Sketchfab Unity plugin, do light baking, lower the poly count for 3D assets, animate assets, and use the AltspaceVR Unity uploader.


Prior experience requirements: Introduction to Unity and C# Programming experience or equivalent is recommended to be successful in this course

In this 9 week live course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and Git and GitHub for version control. By the end of the course, students will have built 7 distinct VR worlds that they can add to their portfolio.

Outcome: Students will be prepared for the next course of VR App Development course where they will form teams and develop their own VR Applications.

*If you can't keep pace with the run for any reason you can always go at your own pace and take any future runs of the course for free.