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5 Hours of Live 1 on 1 Mentorship

10 Hours of Live 1 on 1 Mentorship

Remaining Pipeline Package

$ 1,699 USD

Intermediate

Level Course

Pay in InstallmentsJoin google classroom

The first course you’ll take in our pipeline is Introduction to Unity and C# Programming. In this course, you will learn how to use the Unity engine, the Unity3D programming library, and C# programming. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience. 


The second course you’ll take in our pipeline is VR World and Advanced Unity Development. In this course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and using Git and GitHub for version control.


The third course you’ll take in our pipeline is VR Application Development with Unity. In this course, you will build your own VR app using Unity's XR Interactions SDK. You will be matched with a team of 2-3 peers who complement your skills and you work together to build your VR app. You will set up Unity for VR development, program VR hand presence and teleportation into your VR app and use Git and GitHub to work with multiple developers on a single Unity project.


The fourth course you’ll take in our pipeline is VR App Interactions and Publishing with Unity. In this course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.

Prerequisite For:

Universe is dedicated to creating an inclusive learning environment. Please contact us for scholarship options if you have any financial concerns or use this form to submit your information.

Instructor

Mark Jeffcock

VR and photogrammetry developer

The first course you’ll take in our pipeline is Introduction to Unity and C# Programming. In this course, you will learn how to use the Unity engine, the Unity3D programming library, and C# programming. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience. 


The second course you’ll take in our pipeline is VR World and Advanced Unity Development. In this course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and using Git and GitHub for version control.


The third course you’ll take in our pipeline is VR Application Development with Unity. In this course, you will build your own VR app using Unity's XR Interactions SDK. You will be matched with a team of 2-3 peers who complement your skills and you work together to build your VR app. You will set up Unity for VR development, program VR hand presence and teleportation into your VR app and use Git and GitHub to work with multiple developers on a single Unity project.


The fourth course you’ll take in our pipeline is VR App Interactions and Publishing with Unity. In this course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.

If you've already enrolled in our first course and would still like to receive the 30% discount and save $1000 for the entire pipeline, you can purchase this package. Our pipeline of 4 courses takes you from a computer beginner to building and publishing your own VR app. No previous experience is required. The 4 live in-VR courses you get are Introduction to Unity and C# Programming, VR World and Advanced Unity Development, VR Application Development with Unity, and VR App Interactions and Publishing with Unity.‍

Frequently Asked Questions