5 Hours of Live 1 on 1 Mentorship
In addition to the VR world and advanced Unity development course, you get 5 hours of live 1 on 1 personalized mentorship to students with one of our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
10 Hours of Live 1 on 1 Mentorship
In addition to the VR world and advanced Unity development course, you get 5 hours of live 1 on 1 personalized mentorship to students with one of our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
If you've already enrolled in our first course and would still like to receive the 30% discount and save $1000 for the entire pipeline, you can purchase this package. Our pipeline of 4 courses takes you from a computer beginner to building and publishing your own VR app. No previous experience is required. The 4 live in-VR courses you get are Introduction to Unity and C# Programming, VR World and Advanced Unity Development, VR Application Development with Unity, and VR App Interactions and Publishing with Unity.
The first course you’ll take in our pipeline is Introduction to Unity and C# Programming. In this course, you will learn how to use the Unity engine, the Unity3D programming library, and C# programming. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience.
The second course you’ll take in our pipeline is VR World and Advanced Unity Development. In this course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and using Git and GitHub for version control.
The third course you’ll take in our pipeline is VR Application Development with Unity. In this course, you will build your own VR app using Unity's XR Interactions SDK. You will be matched with a team of 2-3 peers who complement your skills and you work together to build your VR app. You will set up Unity for VR development, program VR hand presence and teleportation into your VR app and use Git and GitHub to work with multiple developers on a single Unity project.
The fourth course you’ll take in our pipeline is VR App Interactions and Publishing with Unity. In this course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.
The first course you’ll take in our pipeline is Introduction to Unity and C# Programming. In this course, you will learn how to use the Unity engine, the Unity3D programming library, and C# programming. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience.
The second course you’ll take in our pipeline is VR World and Advanced Unity Development. In this course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and using Git and GitHub for version control.
The third course you’ll take in our pipeline is VR Application Development with Unity. In this course, you will build your own VR app using Unity's XR Interactions SDK. You will be matched with a team of 2-3 peers who complement your skills and you work together to build your VR app. You will set up Unity for VR development, program VR hand presence and teleportation into your VR app and use Git and GitHub to work with multiple developers on a single Unity project.
The fourth course you’ll take in our pipeline is VR App Interactions and Publishing with Unity. In this course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.
Learn 3D Unity concepts in 3D with our database of over 80 3D experiences
Enroll once in any of our courses and you can take it as many times as you'd like for free.
View Courses6x graduation rate compared to traditional online courses
87% of students prefer learning in VR
Over 10,000 students taught with a 4.9/5 star review
When you complete this course you get a certificate from Universe and are ready to get the User Programmer Certificate from Unity
You have the option to take the course with live 1 on 1 mentoring with one our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
I can't say enough good things about this class and the instructors. The format and pacing is perfect, and the feedback you get from the classmates as well as instructors is extremely valuable. Speaking of value, the value of this class far surpasses the small fee and should not deter anyone who is on the fence. Nick and co have built something beautiful here and I can't wait to start on section 2!
Stuck on a class problem? Need guidance on a personal project? Receive one on one help from our instructors.
Once you sign up you will be sent a form prompting you on what you'd like assistance with. If you're working on a personal project, you'll tell us what are your goals for your project, your timeline, your blockers, etc..
After you'll indicate the times you'd want to meet with an instructor. Then we'll match you with one of our qualified instructors that best suits your and goals and projects.
The mentorship sessions are done live online through Facebook's Horizon Workrooms which is free to use either through video chat on your computer or live in VR on your Oculus Quest 2. Here we're able to screen share, collaboratively draw on a whiteboard, and communicate through the power of VR.
If after your first session with your matched mentor you feel like they were not a good fit you can request a new mentor and be fully refunded for the first session.
Once you sign up you will be sent a form prompting you on what you'd like assistance with. If you're working on a personal project, you'll tell us what are your goals for your project, your timeline, your blockers, etc..
After you'll indicate the times you'd want to meet with an instructor. Then we'll match you with one of our qualified instructors that best suits your and goals and projects.
The mentorship sessions are done live online through Facebook's Horizon Workrooms which is free to use either through video chat on your computer or live in VR on your Oculus Quest 2. Here we're able to screen share, collaboratively draw on a whiteboard, and communicate through the power of VR.
If after your first session with your matched mentor you feel like they were not a good fit you can request a new mentor and be fully refunded for the first session.
In this 10 week live course, you will learn how to use the Unity engine, Unity3D programming library, and program with C#. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience.
In this 9 week live course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and Git and GitHub for version control. By the end of the course, students will have built and added up to 7 VR worlds to their portfolio.
In this 10 week live course, you will build your own VR app using Unity's XR Interactions SDK. You will work with a team of 2-3 peers to set up Unity for VR development, program VR hand presence, VR teleportation, and use Git and GitHub to work with multiple developers on a single Unity project.
In this 9 week's live course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.