5 Hours of Live 1 on 1 Mentorship
In addition to the VR app development course, you get 5 hours of live 1 on 1 personalized mentorship to students with one of our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
10 Hours of Live 1 on 1 Mentorship
In addition to the VR app development course, you get 10 hours of live 1 on 1 personalized mentorship to students with one of our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
In this 10 week live course, you will learn low-poly 3D modeling, and create and texture your own assets. You will also learn how to put these models to use in Unity, so you can use them in your own games or VR worlds.
Dates
June 5th to August 14th
11 Weeks (with 1 week break)
Meetings on Sundays from 12:00-1:00pm EST.
See course calendar below.
If you can't make one of the Live Classes, we'll send you a recording after class so you can catch up.
Prerequisites
This course assumes no previous experience, so students of all levels are welcome.
Overview
In this course, Introduction to 3D Modeling with Blender, you will learn how to use the Blender software along with several useful plugins . You will build your own 3D models that you can use when developing your own games or worlds in the VR Application Development pipeline. You can also sell your assets on various asset stores such as the Unity Asset Store. You will learn how to navigate the Blender interface, follow the modeling workflow, understand 3D modeling best practices, and create 3D models. By the end of the program, students will have built a minimum of five models to their portfolios.
Time Commitment
6-8 hours per week.
Outcome Upon Graduation
Students will be able to model their own low-poly models for use in their own worlds or games. Students will also be familiar with the Blender software, some helpful Blender add-ons, and the basic workflow of 3D modeling.
Course Calendar
Dates
June 5th to August 14th
11 Weeks (with 1 week break)
Meetings on Sundays from 12:00-1:00pm EST.
See course calendar below.
If you can't make one of the Live Classes, we'll send you a recording after class so you can catch up.
Prerequisites
This course assumes no previous experience, so students of all levels are welcome.
Overview
In this course, Introduction to 3D Modeling with Blender, you will learn how to use the Blender software along with several useful plugins . You will build your own 3D models that you can use when developing your own games or worlds in the VR Application Development pipeline. You can also sell your assets on various asset stores such as the Unity Asset Store. You will learn how to navigate the Blender interface, follow the modeling workflow, understand 3D modeling best practices, and create 3D models. By the end of the program, students will have built a minimum of five models to their portfolios.
Time Commitment
6-8 hours per week.
Outcome Upon Graduation
Students will be able to model their own low-poly models for use in their own worlds or games. Students will also be familiar with the Blender software, some helpful Blender add-ons, and the basic workflow of 3D modeling.
Course Calendar
Learn 3D Unity concepts in 3D with our database of over 80 3D experiences
Enroll once in any of our courses and you can take it as many times as you'd like for free.
View Courses6x graduation rate compared to traditional online courses
87% of students prefer learning in VR
Over 10,000 students taught with a 4.9/5 star review
When you complete this course you get a certificate from Universe and are ready to get the User Programmer Certificate from Unity
You have the option to take the course with live 1 on 1 mentoring with one our expert instructors. Students can use these sessions to get assistance with their personal projects, course work, and careers. 90% of students that receive mentorship score better than those students who don't.
I can't say enough good things about this class and the instructors. The format and pacing is perfect, and the feedback you get from the classmates as well as instructors is extremely valuable. Speaking of value, the value of this class far surpasses the small fee and should not deter anyone who is on the fence. Nick and co have built something beautiful here and I can't wait to start on section 2!
Stuck on a class problem? Need guidance on a personal project? Receive one on one help from our instructors.
Once you sign up you will be sent a form prompting you on what you'd like assistance with. If you're working on a personal project, you'll tell us what are your goals for your project, your timeline, your blockers, etc..
After you'll indicate the times you'd want to meet with an instructor. Then we'll match you with one of our qualified instructors that best suits your and goals and projects.
The mentorship sessions are done live online through Facebook's Horizon Workrooms which is free to use either through video chat on your computer or live in VR on your Oculus Quest 2. Here we're able to screen share, collaboratively draw on a whiteboard, and communicate through the power of VR.
If after your first session with your matched mentor you feel like they were not a good fit you can request a new mentor and be fully refunded for the first session.
Once you sign up you will be sent a form prompting you on what you'd like assistance with. If you're working on a personal project, you'll tell us what are your goals for your project, your timeline, your blockers, etc..
After you'll indicate the times you'd want to meet with an instructor. Then we'll match you with one of our qualified instructors that best suits your and goals and projects.
The mentorship sessions are done live online through Facebook's Horizon Workrooms which is free to use either through video chat on your computer or live in VR on your Oculus Quest 2. Here we're able to screen share, collaboratively draw on a whiteboard, and communicate through the power of VR.
If after your first session with your matched mentor you feel like they were not a good fit you can request a new mentor and be fully refunded for the first session.
In this 10 week live course, you will learn how to use the Unity engine, Unity3D programming library, and program with C#. You will learn how to navigate the Unity interface, develop gameplay mechanics, and create UI and sound design. This course assumes no previous experience.
In this 9 week live course, you will build your own VR worlds and use advanced Unity skills such as lighting, animation, Blender decimation, using 3D assets stores, and Git and GitHub for version control. By the end of the course, students will have built and added up to 7 VR worlds to their portfolio.
In this 10 week live course, you will build your own VR app using Unity's XR Interactions SDK. You will work with a team of 2-3 peers to set up Unity for VR development, program VR hand presence, VR teleportation, and use Git and GitHub to work with multiple developers on a single Unity project.
In this 9 week's live course, you will continue to build and eventually publish your own VR app to the Oculus App Lab store. You will work with your team of peers from the previous course and implement continuous movement, grab interactions, advanced Unity animation with parameters, post processing-effects, and produce your own photogrammetry models using 3DF Zephyr.